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121. When oh when will the phoenix see a second launcher type, CCP? - in Ships and Modules [original thread]
Originally by: David Koresch No Dreadnaughts are anti-POS. You already have a high-damage AND long range weapon. Dont ***** that you can't hit bs's I don't know if you are aware of it, but the phoenix do not get close to the damage...
- by Lucian Corvinus - at 2006.11.18 12:07:00
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122. When oh when will the phoenix see a second launcher type, CCP? - in Ships and Modules [original thread]
When will the phoenix be brought inline with the other dreads and get the possibility to fit another launcher type? It could really use some guided missiles for anti battleship warfare or perhaps a high damage missiles... what do you guys think?
- by Lucian Corvinus - at 2006.11.18 11:51:00
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123. TQ's IP - in Test Server Feedback [original thread]
afaik it's 87.237.38.200
- by Lucian Corvinus - at 2006.11.15 12:52:00
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124. Destroyer Stealth boost in Kali - in Ships and Modules [original thread]
Have you checked out the dictors and seen if they got any boost, or just the 25% like all the other T2 ships.
- by Lucian Corvinus - at 2006.11.14 19:06:00
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125. Lets all fix kali!!! :D - in Revelations Testing and Development [original thread]
OMG.. Caldari finally gets a ship worthy of dealing some damage, and "teh sky is falling".. The drake is good, no doubt about it, but it is far from overpowered, and it's NOT the BC with the highest DPS. Also every retard and his mother got HAM at...
- by Lucian Corvinus - at 2006.11.14 10:29:00
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126. Missile performance - devs please read - in Ships and Modules [original thread]
Originally by: Goumindong As I understand it, most missile launchers will fit most if not all missile types smaller than they are[not as efficiently mind you, but we have the same issue with turret ammo]as evidenced by the long list of "u...
- by Lucian Corvinus - at 2006.11.12 18:10:00
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127. Missile performance - devs please read - in Ships and Modules [original thread]
I couldn't agree more with grey, this is a module that should have been implemented a looong time ago, and needs to get into the game asap. I really don't know what the crying turrets lobbyists are so afraid of. Everytime Grey makes an argument ...
- by Lucian Corvinus - at 2006.11.12 13:53:00
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128. Another Drake whinning thread - in Ships and Modules [original thread]
Originally by: Dopefish As it is now the passive tank has the same shield per second boost as before the increase. With a larger shield buffer your tank can run for longer giving ships with low to medium dps the impression that the tank i...
- by Lucian Corvinus - at 2006.11.08 10:23:00
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129. Another Drake whinning thread - in Ships and Modules [original thread]
Originally by: Jim McGregor Anyway, im sure the Drake will get tuned if its too powerful, but everybody on sisi automaticly got Heavy Assault Missiles V and Spec V, so that may have something to do with it. As Jim said, every retard ...
- by Lucian Corvinus - at 2006.11.07 15:48:00
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130. Question about Kali and T2 425. - in Test Server Feedback [original thread]
Originally by: Pepperami 2 Races but only really 2 ships will be using them? Mega & Rokh. Tachyons get used on 3 ships; Geddon, Apoc, Abaddon So surely tachs need an increase in supply under the same logic? Or is everyone that's complai...
- by Lucian Corvinus - at 2006.11.06 16:58:00
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131. no more nurf Caladari threads. - in Ships and Modules [original thread]
Originally by: Roxanna Kell People like XGS Crimson should be murdered, look how much s**T comes out his s**t. If anything happens to Caldari,l i will send evil pookie to your house to break some fingers. Don't mind him Roxanna, hes ...
- by Lucian Corvinus - at 2006.11.05 17:38:00
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132. Why Caldaris are NOT the winners of Kali - in Revelations Testing and Development [original thread]
Originally by: Sovereign533 and passive tank on Caldari just became better... because the rechargerate hasn't changed... look: Raven with 6k shields has a recharge rate of 2000 seconds... this means that with each second, you get 3hp shi...
- by Lucian Corvinus - at 2006.11.05 15:39:00
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133. kali: putting the crown on caldari - in Revelations Testing and Development [original thread]
LOL @ this thread. Seems to me that some gallente players are crying that they no longer get to keep their "I-win" buttons. The dominix for one have been EVE with training wheels, seems to me gallente actually have to try the game the rest of us...
- by Lucian Corvinus - at 2006.11.04 17:38:00
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134. KALI release - AKA Revelations - in Ships and Modules [original thread]
You do know that is just for the release on sisi, right? NOT on TQ
- by Lucian Corvinus - at 2006.11.04 16:30:00
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135. Game Ballance - in Ships and Modules [original thread]
Edited by: Lucian Corvinus on 04/11/2006 12:17:01 Originally by: Jouno And wanna talk about ballance now, care to explain why the highest dmg caldari missile aka heavy assault can shoot up to 30k or more, while the highest dmg blaster...
- by Lucian Corvinus - at 2006.11.04 12:15:00
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136. Heavy assault missile change, - in Ships and Modules [original thread]
Originally by: Adoran Wa'alle Not sure on the specifics, but hasn't ECM been nerfed enough that it can't be used effectively on anything other than BB/Scorp and the likes? Well there are other kind of EW than ECM, like TD or SD and so...
- by Lucian Corvinus - at 2006.11.04 11:57:00
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137. Game Ballance - in Ships and Modules [original thread]
Originally by: Jim McGregor bla bla QFT, couldn't agree more with Jim. You will still be able to catch people using bubbles and dictors, and who knows, this might mean that large bubbles will make it on TQ this time
- by Lucian Corvinus - at 2006.11.04 11:55:00
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138. the racial core concept (r)evolution - in Ships and Modules [original thread]
Originally by: Grimpak while I do believe that gallente should be able to be on the most damaging side of the spectre, I also believe that they should be not that great tankers at all, thus the increase on only structure HP. it is suppose...
- by Lucian Corvinus - at 2006.11.03 15:01:00
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139. the racial core concept (r)evolution - in Ships and Modules [original thread]
Though the concept might be fine it seems to me, that with the stats you are presenting you are actually trying to make the Gallente and the Amarr race into pure pwnage. Gallente are already the hardest hitting race in the game, but you want them ...
- by Lucian Corvinus - at 2006.11.03 14:09:00
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140. Kali T2 Missiles (Cruise II vs Siege II) - in Revelations Testing and Development [original thread]
Originally by: welsh wizard This begs the question, why exactly is there any point in tech II torpedoes existing anymore? Rage torps for capitals and structures? lol At least we get the Drake and the Rokh now. Yeah, they destroyed th...
- by Lucian Corvinus - at 2006.11.03 11:13:00
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